New Zealand Diploma in Information Systems – User Experience – Level 6

        Build on your Level 5 studies into an in-depth understanding of Information systems with a specialisation in User Experience

COURSE DESCRIPTION

On completion of this programme, graduates will be able to demonstrate knowledge and skills in Information Systems including communication skills, problem solving, design of information systems, software engineering, human computer interaction, database modelling and project management.

Graduates will also specialise in a specific strand of User Experience involving human computer interaction, design thinking, wireframes, user personas, crowd sourcing and developing prototypes to create a rich user experience for websites and applications.

The Programme will equip learners with the soft skills and technical skills to meet a range of IT roles.

Programme Details The New Zealand Diploma in Information Systems (with strands in Business Analysis or User Experience) constitutes an NZQA approved 120 credit Level 6 qualification.

This qualification consists of five mandatory papers and three strand specific papers. You need to pass in all papers to complete the qualification. The 44-week study of New Zealand Diploma in Information Systems (with strands in Business Analysis or User Experience) provides a broad and generalist understanding, knowledge and skills in Information Systems such as project management, user experience, business analysis and database modelling.

The aim of this programme is to equip learners with a specialist and in-depth understanding of the core and technical concepts in Information systems. This programme will allow learners to attain intermediate roles and pursue further study in Information Systems within a specific context. Learners will be equipped with the required skills and technical knowledge to fit into business environments for a range of Information Systems roles. Graduates will also be able to analyse and generate solutions to familiar and unfamiliar problems; and work independently in familiar situations and also as part of the team.

Skills Acquired:

  • Manage stakeholders by applying positive personal and interpersonal skills on IT tasks and project
  • Implement relevant tools, techniques and best practices during various project management phases (diagnostic to operation)
  • Develop strategies for design and implementation of enterprise solutions
  • Apply business intelligence tools and techniques such as collaborative databases, data warehousing and data mining
  • Critically analyse the changing trend of human computer interaction including content, interface usability, interface design and user experience
  • Design an optimal solution by implementing software engineering approaches
  • Develop advanced database design and create complex queries.
  • Principles of human computer interaction, design thinking, cultural probes and ethnographic approaches to design a responsive system providing rich user experience.
  • Develop user interfaces for websites and applications applying the life cycle of user experience including wireframes, user personas, crowd sourcing and developing prototypes for a digital project.
  • Get an in-depth understanding of Software Engineering and Database Modelling
  • Apply and integrate skills on Advanced Interaction and Interface design
  • Know, apply and assess the Principles of Project Management

Education Outcomes:

A level 6 graduate has the capability of meeting the requirements of advanced technical system job roles in the jobs market.

User Experience is the process of using technology to embrace all aspects of the end-user’s interaction with a business.

There are a large number of Jobs in UX and organisations are actively looking for UX professionals to fill newly created roles as they aim to bring delight to the overall experience of internal and external customers.

This strand will help students focus on human computer interactions (HCI) and how it can be applied to businesses.

Assessment Methods:

  • Assessments are based on ensuring that learners are able to apply skills in a real or realistic work based scenarios/ settings; and will be relevant to the emerging practice.
  • The assessment methods include written examinations, projects based on current technologies/ situations, assignments, presentations, group work, case studies, developing practical programmes.
  • The assessments will be based on a range of standard and non-standard processes relevant to the IT sector in order to ensure that learners use critical thinking and problem solving methods.
  • The case studies and other challenge assessments will be conducted in and for the context of real or realistic organisations and/or settings; and be relevant to current and/or emerging practice.
  • There will be a capstone project as an assessment which will involve an assessment with the chosen strand.
  • Formative assessments will be ongoing and integrated throughout the programme to prepare learners to develop relevant skills and knowledge.
  • Assessments are based on “achievement” based grading system, however the minimum standard of achievement will be the achievement of all the graduate outcomes in the graduate profile

Work Place Component:

This programme is application based and the content relates to practical experience, however there are no field-based or work based components included within the programme.

All practical work will be undertaken during a simulated approach and using real or realistic organisations. This will provide assurance that exercises and learning experiences provided by the programme will be undertaken in a systematic manner.

All practical experiences have been designed to provide students within a context of realistic workplace situations or settings using case studies and relevant scenarios.

Course Duration:

It is expected that a student will progress through the programme within one typical academic year of 44 weeks and 40 teaching weeks to complete the New Zealand Diploma in Information Systems – User Experience (Level 6) (120 Credits).

The maximum duration permitted to complete the programme is four years unless an exemption is applied and granted

Intakes:

February, April, July, November

Course Content

Semester One

The mandatory modules include Business Environments, Business and Information Systems and Software Engineering and Database Modelling

Semester Two

The mandatory modules include Advanced Interaction and Interface design and Principles of Project Management

With User Experience as a strand, the following courses will be taught:
  • Development of Interactive Systems
  • Principles of Designing for Humans
  • User Experience Design

Semester 1



DIS 601 - Business Environments

DIS 602 - Business and Information Systems

DIS 603 - Software Engineering and Database Modelling



Semester 2



DIS 604 - Advanced Interaction and Interface design

DIS 605 - Principles of Project Management

Option Strand 1: Business Analysis

DIS 606 - Risk and Change Management

DIS 607 - Business Case Development

DIS 608 - Business Requirements Modelling and Testing

Option Strand 2: User Experience

DIS 609 - Development of Interactive Systems

DIS 610 - Principles of Designing for Humans

DIS 611 - User Experience Design Module Aims



DIS 601 – Business Environments / Credit 20

Module Aim: The aim of this module is to enable learners to learn and practice good behaviour by following relevant codes of conducts. Learners should also be able to contribute effectively to achieve high standard organisational outcomes.

DIS 602 – Business and Information Systems / Credit 20

Module Aim: The aim of this module is to enable learners to understand and contribute into organisation’s Information design process by using problem solving approaches and apply advanced modelling techniques.

DIS 603 – Software Engineering and Database Modelling / Credit 20

Module Aim: The aim of this module is to enable learners to critically think, choose and apply appropriate software development approach, modelling and design techniques, quality assurance processes, software deployment and maintenance techniques by practicing the acquired skills in familiar / unfamiliar and simple / complex business problems. The module will also enable learners to critically analyse, choose and apply data modelling in database design along with practicing complex SQL queries and advanced database design concepts in the evolving context of New Zealand business.

DIS 604 – Advanced Interaction and Interface design / Credit 10

Module Aim: The aim of this module is to enable learners to understand and apply skills related to Human Computer Interaction and User Interface design for improving usability experience of the end users / business.

DIS 605 – Principles of Project Management / Credit 10

Module Aim: The aim of this module is to enable learners to apply Project Management skill by using relevant tools and techniques. The learners will also be able to appreciate professional, legal and ethical principles in an IT related project and organisation. Option 1 strand – Business Analysis

DIS 606 – Risk and Change Management / Credit 10

Module Aim: The aim of this module is to enable learners with in-depth capability to manage software development processes including change management, risks anticipation, risks mitigation, defining scope and stakeholder management. Learners will also be able to perform other major business analyst tasks within boundaries of professional, legal and ethical principles in an IT organisation.

DIS 607 – Business Case Development / Credit 10

Module Aim: The aim of this module is to enable learners with an in-depth capability to understand and apply acquired knowledge on business and financial case development for an IT organisation.

DIS 608 – Business Requirements Modelling and Testing / Credit 20

Module Aim: The aim of this module is to enable learners with an in-depth capability to understand business problems and transform business requirements into technical specifications to meet organisational requirements. Learner will also be able to conduct business process testing.



Option 2 strand – User Experience



DIS 609 – Development of Interactive Systems / Credit 10

Module Aim: The aim of this module is to enable learners to understand and apply concepts of designing effective Interactive Systems for good user experience by following standard design principles. DIS 610 – Principles of Designing for Humans Credit 10 Module Aim: The aim of this module is to enable learners to understand human behaviour, how they interact with information systems and how this knowledge can be an input to develop effective, responsive systems for an organization.

DIS 611 – User Experience Design / Credit 20

Module Aim: The aim of this module is to enable learners to learn and implement best practices in designing information architecture, prototypes, understand ergonomic and create user persona by conducting researches. They will also be able to do comprehensive usability review and user experience testing.

Entry Requirements

  • Learners enrolling are recommended to hold the New Zealand Diploma in Information Systems (Level 5) [Ref: 2597], or equivalent knowledge, skills and experience.
  • International students must have an appropriate level of English proficiency for the level at which they intend to study. Details of English language entry requirements are contained in the NZQF Programme Approval and Accreditation Rules 2013 (Appendix 2). E.g. IELTS Academic score of 6, with no band score lower than 5.5; or the New Zealand Certificate in English Language (Academic) (Level 5)

Employment Pathways

Graduates of this programme will have skills and knowledge to gain entry level employment in roles such as:
  • Applications Support
  • Business Intelligence Support
  • Helpdesk Support
  • Network Support
  • Database Support
  • Project Coordinator
  • Systems Support
  • Service Desk Support
  • Technical Support
  • Web Developer
  • Front End Development
  • User Experience Designer
  • User Interface Designer
  • Interaction Designer
  • Human Computer Interface Development
  • User Testing

Education Pathways:

  • Learners can undertake further studies in the under-graduate degree qualifications.
  • This programme will also equip learners to attempt optional industry certifications at the appropriate level and area of specialty.